A common misconception is that professors who use popular culture and fantasy in the classroom have abandoned the classics, yet in a variety of contexts — high school, college freshman composition, senior seminars, literature, computer science, philosophy and politics — fantasy materials can expand and enrich an established curriculum. The new essays in this book combine analyses of popular television shows including Buffy the Vampire Slayer; such films as The Matrix, The Dark Knight and Twilight; Watchmen and other graphic novels; and video games with explanations of how best to use them in the classroom. With experience-based anecdotes and suggestions for curricula, this collection provides a valuable pedagogy of pop culture.
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